Home : Ex Libris : 1 November 1999
ex libris reviews
1 November 1999
Programming is as near to pure mapping as you can get outside your
skull. This is why it is fun. It is endless discovery, understanding
and learning.
Carter & Sanger
Contents
This month's issue is, one way or another, all about mapping: not
cartography, but the building of mental maps. You find your way
around your neighborhood using your mental map of the streets; a
programmer finds his way around a large software program using his
mental map of the problem space; a physicist finds his way around his
equations using his mental map of the underlying structure of
reality. We all use such maps...but do we all create new ones, or do
we just inherit old ones from our friends and relations?
As we explore this idea, we will be looking at books by
Laurie R. King, Ray Feist, and
Lawrence Block, along with a few others whose names may be
less familiar. Ponder them well.
-- Will Duquette
by Will Duquette

A Letter of Mary
By Laurie R. King
This is the third of King's excellent Mary Russell/Sherlock Holmes
tales. In it, Russell and Holmes pursue the killer of a bluff,
plain-spoken archaeologist whom they met in Palestine during their
first adventure; they also seek to discover the truth about a
reputedly ancient manuscript that might have been the cause of her
death. It read aloud very well, as one would expect after the first
and second, and if I didn't pick it up on my own, I was sure to hear
Jane plaintively saying "Story?" at the first opportunity.
This was my second time through the book, so I read it with a more
critical eye; and of course reading aloud is much slower than reading
silently, so there is more time to notice things. And what I've
noticed is a particular instance of a more general law: in a mystery
novel, the characters can't be any smarter than the author is. In a
space opera, it's all well and good for the ship's damage control
officer to say "We've repaired the damage to Reactor 3; you've got
full power, Captain!" No one expects to be told just how the officer
made the repairs, or even precisely what they were. But they essence
of the mystery novel is that the sleuth not
only has to solve the puzzle, he also has to explain how he arrived at
the solution--and that the reader has access to all the same clues.
The author has the advantage of inventing the puzzle, which gives her
a slight edge over her sleuth, but nonetheless there's a limit.
And that limit becomes apparent when the sleuth in question is the
inimitable Sherlock Holmes. We expect him to be brilliant, we are
told over and over how smart he is, we hear about all sorts of
subjects which he has mastered, we have the regular set pieces in
which he identifies the home, tailor, profession, and last meal of
arbitrary passersby.... And yet, all in all, the cases in these novels
aren't generally solved by brilliance. In fact, I'd be so bold to as
to say that the puzzles in these novels are rather sorry things.
But, frankly, it doesn't matter. What I'm really after in a novel is
a Tale, Well Told, and King manages that exquisitely. I am put in
mind especially of the scene in which Russell is aided by another
famous literary sleuth. He is never given his full name; anyone
unfamiliar with Sayer's work would think no more than that Russell had
met a dear friend from Oxford. For the rest of us, it is a chance to
meet a dear friend of our own in unexpected surroundings, and King
handles it delightfully well.
by Will Duquette

Magician
Silverthorn
A Darkness at Sethanon
By Ray Feist
A couple of months ago I reviewed Guy Gavriel Kay's series
The Fionavar Tapestry, and compared it with Tolkien's
Lord of the Rings in terms of the influences upon it and of the
philosophy that underlies it. This month I'm reviewing yet another
epic fantasy, also derivative of Tolkien, also with an entirely
different philosophy. Feist's worlds of Midkemia and Kelewan,
magically joined by the Rift, derive almost entirely from the fantasy
role-playing world. The basic tale got its start in a series of
Dungeons & Dragons campaigns in which Feist took part; Midkemia is
almost straight AD&D with the traditional elves, dwarves, dark
elves, goblins, trolls, and so on and so forth. Praise be, there are
no hobbits...uh, that would be halflings (After a run-in with
Tolkien's estate, the owners of AD&D had to stop calling them
hobbits). Kelewan, whose Tsurani Empire is invading Midkemia, is more
distantly based on M.A.R. Barker's Empire of the Petal
Throne role-playing game. (Barker has written a couple of novels set
in Tekumel, the world of the Petal Throne; there are those who claim
that Feist plagiarized the whole world of Kelewan from Barker. I've
read Barker's novels, and I've read Feist's novels, and while the
influence is plain it's sheerest hogwash to claim that Feist stole the
whole thing. Plus, Feist is the better writer.) This role-playing
background lends the whole thing a kind of comic-book atmosphere: the
elves are (naturally) long-lived and somewhat solemn, and live in a
magical land in which invaders disappear; the dwarves and naturally
bluff and hearty, and can march 20 hours a day for 30 days and fight a
12 hour battle at the end of it; no matter how immovable the object,
there's always a force that can move it, and no matter how
irresistable the force there's always an object it can't move. In
short, Midkemia/Kelewan slavishly follows Pratchett's law of Narrative
Causality: if the plot requires any particular thing, the plot gets
what it wants.
All that said, it's a pleasant, enjoyable series. The first book is,
at one level, the most satisfying; it's the story of two boys, Pug and
Tomas, who are living in a frontier duchy when the Tsurani Empire
opens the rift to Midkemia. Shortly thereafter they are swept up into
the war, each to mature in his own way. Tomas discovers a dragon's
lair and a suit of magic armor that shapes him into a fell warrior;
Pug, captured by the Tsurani, is found to have the potential for
wizardry and becomes one of the Empire's wizards, the "Great Ones",
whose word is as law. Between the two of them, and with a great
helping of battles, politics, mad kings, beggars, thieves, pirates,
death-bed confessions, and high wizardry they manage to bring the war
to the end. It's not a perfect book--the prose, in particularly, is
occasionally clumsy in a way I didn't notice in the later books, but
it's a good read.
Although the series is called the Riftwar Saga,
the Riftwar proper is over in the first book. The second and third
books together form a related but separate tale, and although Pug and
Tomas play key roles, the focus has shifted to other characters.
And that gets me back to fate. In Middle Earth, fate has no
place--the cosmos trembled during Frodo's ordeal on Mount Doom. In
Fionavar, fate is king. In Midkemia and Kelewan, everything that
happens happens because of the efforts of an amazingly powerful,
ridiculously long-lived wizard named Macros the Black. There is
literally not a single major event in these three books in which
Macro's hand is not felt. And that's where the comic book aspect
comes on most strongly. For the sake of a story I'm willing to posit
the power of fate over the lives of the characters; I'm much less
willing to posit that fate does all of its work through one man's
hands.
If you've not read these, and you like epic fantasy, go get 'em; but
read 'em with your silliness filter set to maximum absurdity.

Daughter of the Empire
Servant of the Empire
By Ray Feist and Janny Wurts
Having read Feist's Riftwar books, I immediately had to read these two
(there's a third, but I only got a chapter or so into it before I
remembered why I didn't like it the first time, and put it back on the
shelf). They are set entirely on Kelewan and are altogether more
satisfying than Feist's solo work.
The Riftwar books are epic fantasy, prime examples of what I call
The Big Story: if we don't do X, the world as we know it will
be utterly destroyed! These, on the other hand, are prime examples of
the small story, something one encounters all too seldom in fantasy
these days.
Mara of the house of the Acoma is a young woman about to embark on a
life of temple service (literally; she's in the process of taking her
vows) when word comes that her father and brother have been killed on
Midkemia in the latest battle of the Riftwar. She alone is left of
her family; she must leave the temple and, as Ruling Lady of the
Acoma, try to prevent her family name from being obliterated by her
enemies. The Tsurani Empire is based on thousands of age-old
traditions; Mara must bend those traditions to the breaking point just
to survive. How she does so is an intriguing tale, and if it seemed a
little too easy on a fourth reading, it most certainly did not on the
first reading. Wurts brings Kelewan to life in a way Feist never
managed to do (as he would be the first to admit). Highly
recommended, except for the third in which Mara begins to act like a
damned fool. (I may get back to that one eventually; maybe I'll like
it better this time.)

A Stab in the Dark
Eight Million Ways to Die
When the Sacred Ginmill Closes
Out on the Cutting Edge
A Ticket to the Boneyard
By Lawrence Block
These are the next five of Block's Matthew Scudder books; they are
notable mostly because they are as good or better than the previous
books and because the cover the time-interval in which Scudder gives
up the bottle and gets into Alcoholics Anonymous. I will give
specific mention to two of them.
When the Sacred Ginmill Closes is rather an oddity. All of the
other books are narrated as recent past--something that just happened
to Scudder. In this book, he's telling a story of his distant past;
in fact, I think the story may chronologically precede all of the
others. It's also interesting in that it's the only one in which we
get to see much of his drinking buddies. We know he's spent most of
his time in bars for many years, and acquired many cronies in that
time, but we have hitherto never met them. This book followed
Eight Million Ways to Die, in which Scudder realizes that he
needs to dry out or he will die sooner rather than later; I figure it
suddenly occurred to Block that there was a story he hadn't told, and
that with Scudder's sobriety it was too late. So he yielded to an
unusual narrative flashback, and told it.
The writing is good, as always, but there's a stifling, smoky
closeness to it that is very uncomfortable (and probably intentional).
A Ticket to the Boneyard is notable as yet another appearance
of The Untouchable Enemy. You know the guy...the one who can
pick a fight, and then make it plain to the authorities that he's the
victim. The one who will revile you to your face, and say nothing but
good things in public...and say them in such a way to make people
doubt their truth while never doubting his sincerity. The one who is
always prepared with the Big Lie, is always one step ahead, who simply
cannot be killed, no matter how hard you try. That's what we got in
this book.
I hate this character. Well, you're supposed to, aren't you? But I
hate this character especially because he's so darned plausible. I
pray I never meet up with a psychopath like Block's James Leo Motley.

The Charwoman's Shadow
By Lord Dunsany
Dunsany is much lauded for being a fantasist at a time when no one was
writing fantasy. H.P. Lovecraft was strongly influenced
by him, as have been many other writers, but it's hard to find his
books these days. I've got an old copy of
The King of Elfland's Daughter that I got from a friend,
but until recently it was the \
only novel by him that I'd seen. Consequently, when I spotted
The Charwoman's Shadow at the local bookstore I snapped it
up (Both it and The King of Elfland's Daughter have
recently been reprinted.
Dunsany had the knack of dreamweaving; both of these books have an
quiet, dreamy quality about them, an unworldliness that separates them
from the exuberance of Ray Feist's Midkemia and the quiet,
prosaic magic of Middle Earth.
Anyway, I picked up this book with great anticipation, prepared to be
enchanted and entranced. Having read the many accolades that pepper
the cover and the end pages, I was expecting a really special treat.
Well, it was OK. I enjoyed it. It's the story of a Spanish lord's
son who goes to learn how to turn lead into gold from a dreaded wizard
so that his father will have money for his sister's dowry. The wizard
wants just one thing in return...his shadow. It's a Tale Well Told,
sure enough, and a small gem, and written with great skill, and I'm
afraid I just didn't find it that compelling.

The Programmer's Stone
By Alan Carter & Colston Sanger
If I found Lord Dunsany uncompelling, I had no such
trouble with this little book, if it can be so called.
The Programmer's Stone purports to be the notes for an eight-day
course in software engineering; for all that it's only available on
the Web (at
http://www.ftech.net/~honeyg/progstone/progstone.html) it
reads more like a book about the Philosophy of Thought, with software
being merely a case of special interest. It was motivated by...but
I'll Carter & Sanger say it:
The work leading to this course was motivated by wondering
why, in software engineering, there are some people who are one or two
orders of magnitude more useful than most people. If this was true of
bricklayers, the building industry would be very keen to find out
why. The problem of course, is that one can film a bricklayer, and
later analyze what is happening at leisure. One cannot even see what
great programmers do, and for some reason they cannot explain what the
difference is themselves, although most of them wish they
could.
They feel that have solved the problem, and I'm not sure they aren't
right. They have some radical ideas on the subject, but most of their
assertions about programming tally with my personal experience, and
with that of other programmers I know. (Of course, by so saying I am
tacitly claiming to be one of those "more useful" people they are
talking about, but I'll let that slide past without comment.)
Their basic thesis is that there are two distinct modes of thinking,
which they call packing and mapping. Packing involves accumulating
little packets of information, like how to dial a phone, who the
current President is, how to order a meal in a restaurant, and so
forth. In any given situation a packer pulls down the appropriate
packets, and applies what they say. Packers are fairly well at a loss
when faced with situations for which they have no packets.
Mapping is based on packing, but goes one step further. Mappers build
mental maps of what they know, trying to fit all of their packets into
a nice, useful structure; by so doing, they can fill in the blanks in
their knowledge. In any given situation a mapper consults his mental
maps and acts accordingly, even if he has no directly relevant
packets. Packers are often irritated with mappers because mappers seem
to pull solutions out of thin air, without solving the problem "the
right way"; they are also often suspicious of the solutions. Mappers
often get irritated with packers because they feel like the packers
are being wilfully stupid and obstructionist just because they can't
see what's obvious to the mappers.
If this all sounds a little elitist, it should. As far as Carter
& Sanger are concerned, mappers really do have capabilities
packers don't have, and further, they claim that skill at mapping is
essential to software engineering. All I can say is, their
description of mapping matches dead on with how I personally think
(and how I would have thought everybody thinks). Having read this
book, though, and looked around me, I think maybe they are on to
something. I'm not sure they are on to quite as much as they think
they are, but they've definitely got something here.
If you're a programmer, or just interested in how people think, I
suggest you go to the above URL, and read at least the first chapter
(Day 1: Thinking about Thinking). I found it to be amazingly
thought-provoking.
Most of the material in The Programmer's Stone is about two
years old; in the mean-time they've been working on something called
The Reciprocality Project.
It claims to explain in detail why so many people are packers rather
than mappers, and then goes on to explore some consequences of that.
I've read only a bit of that new material, and I'm not sure what to
make of it. Either Alan Carter is a genius, or he's totally nuts,
utterly mad. Or maybe both. For now, I'll let you draw your own
conclusions.

The Whimsical Christian
By Dorothy L. Sayers
At about the same time I finished The Programmer's Stone I
picked up this book of Christian essays. Sayers is, of course, a
noted author of mystery novels about upper-class British sleuth Lord
Peter Wimsey, hence the cutesy title; it's from a series of books
containing essays by various noted Christians, each titled "The
So-And-So Christian". I first read this book some years ago, and
while I liked parts of it, Sayers' central thesis left me cold. This
time through, on the other hand, it was riveting.
Sayers, a strictly orthodox Anglican, was concerned with the statement
from Genesis that Man and Woman were made in God's image. God Himself
makes it clear to Moses in Exodus that there's no physical
resemblance; so in what way are human beings made in God's image?
Sayers' answer is what she called the Doctrine of Creative Mind.
Indeed, she spoke as though this was an established doctrine of the
Christian faith, though I've never seen it described elsewhere as
such. The doctrine is this: God is a Creator; we are creators as well
(or, as J.R.R. Tolkien put it, subcreators). Whereas God
creates something out of nothing, we are only able to create something
out of something (as a potter makes a vase out of clay) or nothing out
of nothing (as a writer writes a novel); nevertheless, the resemblance
is unmistakeable. She denounced Modern Industrial Society for putting
people in jobs in which there was no place for creativity--where their
work, instead of crafting things, involves pulling the same lever over
and over and over.
As I read this, it became clear to me that Sayers is on the same
wavelength as the authors of The Programmer's Stone. Both
decry a system that discourages creativity; both exalt Man's creative
gift. And by putting these two things together I explained something
that had been puzzling me for many years.
If you read a life of some great Christian divine or evangelist of the
last two or three hundred years, you will always read that they spent
two or three hours of every single day in prayer. I'd never been able
to see the point of this, and dismissed it as either pious
exaggeration or needless obsession. But Carter & Sanger gave me
the key. According to them, they way to learning to map lies in
daydreaming: just spending time playing with ideas, exploring them,
letting them come to make sense. Mapping involves a fairly large
component of this "daydreaming". Personally, I've always called it
"pondering"; I tend to do it in the shower, in the car on the way to
work, while walking about the building, and various other times when
I'm superficially active. The time I spend pondering the writing of
software has made me much more productive and "useful", to use their
phrase. It suddenly makes sense that if one wants to be a skilled and
mature Christian, that is, one who is well-acquainted with God's
desires for one's life, one needs to spend a considerable amount of
timing pondering the things of God.

Justinian
By H.N. Turteltaub
The things of Man, however, do not always bear pondering.
Justinian is a historical novel about Byzantine Emperor
Justinian II, one of the more lurid and violent people you'd never
want to meet. I found it not in the General Fiction section of the
bookstore, but in the Science Fiction section, from which it was
immediately apparent to me that "H.N. Turteltaub" is nothing more than
a pen-name for noted Science Fiction & Fantasy author
Harry Turtledove. Turtledove is best known these days as
a writer of alternate history novels, but his first well-known work
was set in a fantasy world transparently based on the Byzantine
Empire. The Videssos series was entirely enjoyable, not least because
it involved a Legion from the days of the Roman Republic which was
magically transported to the land of Videssos. It was interesting
watching what the Romans made of their faux-Byzantine hosts.
Turtledove is a student of Byzantine history, and so when I saw he'd
written a straight historical novel on the subject I bought it
immediately. I read it, expecting a glorious treat. Alas, it's a
failure...a glorious, ambitious, well-written failure, but still a
failure.
The structure of the novel is intriguing. The bulk of it purports to
be an autobiography written by Justinian himself late in his life.
Perspective is given by the oral memories of Justinian's guard
captain, one Myakes, late in his life as the autobiography is
read to him. It's clever how the scheme is carried out, and I can't
fault that part of it. Instead, I fault it on three grounds.
Justinian was, in our terms, a sociopath. As Emperor, he expected
absolute obedience; any disagreement with his Imperial will merited
death. Turtledove's task (and it's not an easy one; that's why I call
this a glorious failure) was to allow Justinian to present himself in
his own words, and still make it clear to us what a monster he was.
He succeeded, in part, but I just couldn't make myself believe that
such a man would present himself in such a negative light. As
M. Scott Peck has shown, the truly evil are rarely given
to honest self-assessment. That's the first problem.
The second problem is related; Turtledove spends far too much time on
the gory details of Justinian's sex life--more detail than I can
believe Justinian would have gone into, and also more detail than I was
interested in. OK, so he was a womanizer; so he seduced all of the
serving girls in the palace; so he had an active sex life with his
wife. Fine; that can be established without going into overly much
detail. I'll be honest here; compared to your average summer trash
novel, the sex isn't particularly graphic. But it still seemed jarring
and out of place.
And now I come to the final, and most serious of the three faults: it
was kind of dull. I finished it because I wanted to know what
happened in the end, but the book is no kind of page turner. It has
neither the suspense of a ripping yarn, nor the intrigue of one of
Dorothy Dunnett's historical novels.
If the topic interests you, it's a worthwhile read; otherwise, don't
bother.

On Basilisk Station
The Honor of the Queen
By David Weber
These are the first two books about Weber's wonderfully superhuman
space opera heroine, Honor Harrington. I've reviewed these at least
twice in the past, so I won't do so again here; click on Weber's name,
above, to jump to a list of past reviews if you're interested. I'm
reading them again because the latest one finally came out in
paperback, and I'm working my way up to it again. Jane's started the
series as well, and has been enjoying it; that's another reason why
I'm at it again.

Harold and the Purple Crayon
By Crockett Johnson
This book was recently given to me by a dear friend of ours, simply
because she felt I needed it. It's about a small boy named Harold,
who decides to go for a walk in the moonlight. Only, to walk in the
moonlight, he needs a moon, so he draws one with his purple crayon.
And then he needs somewhere to walk, so he draws that...and on and on
through a variety of adventures, all of which are drawn (with great
economy of line) by Harold himself. The pictures are good, but it's
the text that makes this a classic; our friend inscribed it to "Will,
a student of the well-chosen word," and on that basis this book is an
example worth studying.
I don't want to oversell it; this little book isn't the greatest thing
since sliced bread. But it is, nevertheless, a small gem, and
well-worth adding to your collection.
Have any comments? Want to recommend a book
or two? Think Will's seriously missed the point and
needs to be corrected? Like to correspond with one of the reviewers?
Write to us and let us know what you think! You can find the
e-mail addresses of most of our reviewers on our
Ex Libris Staff page.
Home : Ex Libris : 1 November 1999
Copyright © 1999, by William H. Duquette. All rights reserved.
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